Category: story

The Starless Sea and Narrative Propulsion

I should be a professional book photographer.

What makes a story compelling? Which is to say, what makes us as readers want to keep reading? Is it lyrical prose? Mystery? Suspense? Character? Conflict? Some combination of some or all?

I recently read The Starless Sea by Erin Morgenstern with a book club at work, and the reactions to the novel were split. About half of the group loved it for its world-building, beautiful prose, and deep themes. The other half of the group (of which I fell into), agreed the book had all of those things but were also frustrated at the slow pace, passive protagonist, and repetitious plot.

This got me thinking about what different kinds of readers value. In this case, half of our group really valued world-building over everything else, while the other half was interested in character and plot over everything else.

What fell flat for me was what I’ll call narrative propulsion. I think narrative propulsion can be achieved in any of the ways listed above, but I also think that each of those ways has a limited energy. Sort of like a spaceship punching out of Earth’s gravity well and making a break toward the stars, a book needs to use multiple forms of fuel to keep a reader engaged–especially when your book is just shy of 600 pages.

The Starless Sea handles narrative propulsion masterfully for the first third of the book. The writing is gorgeous, the themes interesting, and the mystery at the heart of the story intriguing. But as the story goes along it relies on that same fuel to push the story along instead of introducing new types.

The other side of narrative propulsion that’s somewhat unique to The Starless Sea is its structure. We’re used to following one or a few characters that may each have their own storylines, but are each in service of a single overarching narrative. The Starless Sea alternates between the main plot, that of Zachary Ezra Rawlins, and a series of vignettes pulled from the books that Zachary’s story revolves around. While this adds a lot of variety to the book, it also breaks the narrative into chunks and adds complexity to an already dense read. In short, it interrupts any narrative propulsion built from chapter to chapter. I read the book pretty quickly, spending time with it everyday, and because of the vignettes between the main chapters I often found myself having difficulty remembering what had just happened in Zachary’s storyline.

In short, I think it’s dangerous for authors to rely on just a few aspects of storytelling to hold a reader’s attention. A story needs to constantly build on itself, adding new depth to its plot, characters, world, and theme, otherwise there is a risk that a reader will become bored and leave, no matter how beautiful the writing.

How to Figure Out the Story

OK, so you have an idea for this awesome scene where a guy saves a child and her puppy from a burning orphanage. And the guy is a former NAVY Seal who has PTSD. Good stuff, right?

But that’s just a scene, not a story. So now what? What happens next?

This is a problem I face every single time I start a new script. I’m facing it right now, as I work on a Western I’ve been excited about for a long time. I have an inciting event, a great setting, some interesting characters, but no real story to speak of. I thought I had a story, just like I thought I had a story with The Inhabitors, but it’s rapidly changing as I outline my characters and work to get in their heads. By finding common threads between them, seeing how they relate to one another and the world around them, the story I initially wanted to tell has slowly been changing into something else. Something deeper.

In this case I had a theme I was interested in exploring, and a timeframe and setting that played into that theme. The trick, then, was developing conflicts that played into the theme through the characters experiences, flaws, and morals. However, this still isn’t a story. But it’s the beginnings of one.

Now that I’ve developed my characters and their baggage, I can start to develop the story by focusing on one as our protagonist. His arc is a natural beginning and end. Then, I take the other characters, including who I want to be the antagonist, and put them into situations where they interact – whether that be via conflict or where they’re forced to work together for a common goal. The story comes organically from that.

This isn’t the only way to craft a story. In that past I’ve created outlines that map beat-by-beat how the story should play out. This isn’t necessarily a bad way to approach it, but I’ve found that I prefer to focus more on characters and let them lead me to where they want to go. There will be course corrections, and sometimes (as was the case with Peripheral) I push the characters too far one way where they’re not really the characters I wanted them to be, but it’s all a part of learning the story as you go for the first draft.

That’s all this is, doing preparation for the first draft. Because the second, third, fourth, and fifth-through-one-hundreth drafts are where the story really takes shape.

Dramatic Stakes

Recently my girlfriend and I were discussing the television show Beauty and the Beast. It was something she had just gotten into and she was complaining about the second season of the show. Basically, after a solid first season the show decided to reset the status quo (as television shows often do between seasons or, sometimes, between episodes). This upset her because it felt like the world no longer had stakes.

Dexter is another perfect example for this. Outside of the end of the fourth season each season finale ended with Dexter doing something that would reset the status quo. First season he killed the Ice Truck Killer before Deb could find out his secret. Next season he killed Doakes before anyone could find out his secret. Third season was Miguel Prada. Then came the Trinity season. All bets were off. Finally the show took a chance, moved forward, and it was awesome. But then the fifth season shied away from risks. There was another opportunity at the end of that season to push forward even harder – Deb would finally find out what Dexter was. But the show bitched out, she let him go without learning his identity, and the sixth season was back to square one. I stopped watching after that, but I’ve heard it was steadily downhill.

My point is that as a writer you want to create the most dramatic stakes possible. Write yourself into a corner. Personally I try to put my main protagonist in the worst possible situation by the end of the second act. The reason is not only to keep the audience entertained and guessing (how will [protagonist] get out of this?) but to really see what my protagonist is made of. This is part of the reason I don’t normally outline too far past the end of the second act. The characters are already fairly well established so I like to let them take me where they want to go in the search for a resolution.

Admittedly, this isn’t the easiest route to take. And sometimes it doesn’t work. My last project I completely rewrote the third act, using what I had gleaned from the characters more as a framework than as a final outcome. I think it’s much stronger because of that.

Stories should constantly be surprising. Often that means letting your characters get themselves into impossible situations, then struggle to get themselves out in creative ways. I am a firm believer that the worst thing that can happen should happen. This differs from character to character. One characters worst case scenario might be their mother dying. Another’s might be losing their favorite necklace. Doesn’t matter. It needs to happen. They need to deal with it. And they sometimes need to fail.

Everyone wants a happy ending. I get that. I like them myself, if they make sense. But, and I would say moreso than down endings, happy endings need to be earned. Not necessarily in a pyrrhic way, but earned through the characters digging themselves out of a hole and showing conviction for what they want. If they can’t do that, then either they don’t deserve it or they’re not the character you want them to be and they need to be rewritten.

Breaking Bad was great at this. Every week the stakes would be raised and you would ask, “How is Walt/Jesse/Skyler/Hank going to handle this?” And every week they would find creative ways to solve their problems, or die trying. It was riveting every time.

Don’t think, though, that these things can be random. Just like a happy ending needs to be earned, so too does a character being at their lowest point. If a character’s worst fear is their mother dying, but their mother is happy and healthy all story and then dies randomly it feels cheap. That character needs to be agonizing over a cure for their sick mother, and then what they hoped would cure her is what actually kills her. How does she deal with that? Does she feel guilty? Does she lash out at the unfairness of it? Does she find a way to cope? Those are much more interesting questions than being able to chalk it up to an accident or coincidence.

We all love our characters. That doesn’t mean we can’t get them dirty and let them work to stay clean. That’s entertaining.

© 2024 Craig Gusmann

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